Teaching and Learning Digital Education
Digital Education
Our Vision & Mission
The Digital Education Development Committee is dedicated to harnessing the power of Artificial Intelligence (AI) to transform learning and teaching. We strive to cultivate students' self-directed learning, digital literacy, and problem-solving capacities through an intelligent and data-informed learning environment. Anchored in positive education, we guide students to navigate the digital world ethically and responsibly, fostering positive well-being and empowering every Kei Long student to thrive as a responsible global digital citizen.
Objectives
- Enhancing Students’ Digital Literacy and Skills
Guiding students to utilize digital technologies effectively and ethically, empowering them to become responsible digital citizens. - Promoting AI-Empowered Education
Fostering pedagogical innovation and harnessing innovative technologies to enhance the efficacy of learning and teaching. - Establishing Smart Learning Environments and Mechanisms
Leveraging data analytics to provide personalized learning feedback and continuously optimizing smart campus facilities.
Activities
STEAM & AI Competitions
|
No. |
Competition Name |
Target Levels / Participants |
Partner / Organizing Organization |
|
1 |
Hong Kong Inter-School Generative AI Creative Competition 2026 "GEN Your Mind" |
S.1 & S.5 |
10Botics |
|
2 |
The 1st National Youth Artificial Intelligence Competition - Hong Kong Regional Selection (Youth AI Tool Application Competition) |
S.5 |
Hong Kong New Generation Cultural Association |
|
3 |
Universal Robotics Challenge Hong Kong Regional Robotics Competition |
S.1 & S.2 |
WINSTARS |
|
4 |
Design Ethical Futures with Generative AI Training and Competition |
S.3 & S.4 |
The Hong Kong Polytechnic University (PolyU) |
|
5 |
"Tribute to Maritime: The Shipping Industry in My Eyes" Generative AI Creative Competition |
S.1 |
Hong Kong Baptist University (HKBU) |
|
6 |
STEM x Marine Vessel Model Mission Navigation Timed Competition |
S.2 |
AiTLE x HKIMT |
|
7 |
Hong Kong Inter-School Aviation Challenge: Flight Simulation Competition |
S.5 |
Greater Bay Area Youth Development Association |
|
8 |
Fun Science Competition: "Every Grid Counts" |
S.2 to S.5 |
Hong Kong Science Museum |
STEAM & AI Training Workshops & Activities
|
No. |
Activity Name |
Target Participants |
|
1 |
"A.I. Student Ambassador" Training Programme (6 Sessions) |
S.1 to S.4 (Gifted Students) |
|
2 |
XR x STEAM Experience Day |
S.1 (Whole Form) |
|
3 |
Micro:bit AI Interactive Brick Wall Programming Workshop |
S.1 (Whole Form) |
|
4 |
AI Facial Recognition Automatic Door Workshop |
S.3 (Whole Form) |
|
5 |
InnoTech & Sustainable Development Series: Big Data Collection & Renewable Energy |
S.2 (Whole Form) |
|
6 |
Science Assembly: AI & Sports Fitness Technology Fun Day |
S.2 (Whole Form) |
|
7 |
Robotics School Team Elite Training Programme (12 Sessions) |
S.1 & S.2 (School Team) |
|
8 |
Hong Kong International Airport Technovation Lab Visit |
S.4 Students |
Interdisciplinary Curriculum Collaboration
|
No. |
Project Name |
Collaborating Subjects |
Target Grade |
|
1 |
Playground Slide Engineering Design Project |
Mathematics, Geography, STEAM |
S.3 (Whole Form) |
|
2 |
Holographic "Magic Mirror" Lamp Stand Fabrication |
Physics, Design & Technology (D&T) |
S.3 (Whole Form) |
|
3 |
Interdisciplinary Revolving Lantern (Zoetrope) Making |
Chinese Language, Science, Visual Arts |
S.1 (Whole Form) |
|
4 |
Contour Line 3D Terrain Modeling |
Geography, Design & Technology (D&T) |
S.3 (Whole Form) |
|
5 |
Sports Science & Heart Rate Investigation |
Physical Education (PE), Biology |
S.3 (Whole Form) |
|
6 |
Cross-Disciplinary Health Tech: BMI Slogan, Typing & Coding Challenge |
ICT, Design & Technology, BAFS, Technology & Living |
Junior Secondary (S.1–S.3) |
|
7 |
Beidou x Ark Orienteering Workshop: Satellite Observation Instrument Fabrication |
Mathematics, Physics, Chemistry, Biology |
S.3 (Whole Form) |
|
8 |
Exploring Yuen Long Flora: Digital Ecological Poster Design |
Science, Information & Communication Technology (ICT) |
S.2 (Whole Form) |














